F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This document presents the milestones in Faith Lutheran College's participation in the Digital Technologies in Focus project.
This document presents the milestones in Mossman State School's participation in the Digital Technologies in Focus project.
This document presents the milestones in St James Catholic College's participation in the Digital Technologies in Focus project.
This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the second in a series of four.
This MoneySmart web page is designed to enable teachers to get the most out of ASIC's MoneySmart Teaching program and resources. It guides teachers on where to find information on being a MoneySmart teacher, professional development for teachers, primary and secondary teaching resources, and tips and tools to help with ...
This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the second in a series of three.
This is a unit of work for years 5 and 6 on human rights, the responsibilities that accompany them, and the United Nations Universal Declaration of Human Rights. The unit consists of two interactive lessons for students and a teacher lesson plan, also in two parts. The interactive lessons include quizzes, short answer and ...
This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the last in a series of four.
A topical question and key consideration for schools is what’s the relationship between ICT Capabilities and Digital Technologies and how do they differ. The following resources can help clarify this. They are provided on The Digital Technologies Hub, a website that supports schools in engaging with the Australian Curriculum: ...
How are computer games made? Find out about the skills and knowledge required to create a computer game in this video. What are some of the roles of the people interviewed? See if you can find out more about what kind of skills and knowledge might be required in each role.
Find out about Maker spaces. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
This animation of a contemporary story created by primary school children from the Pompuraaw community in Far North Queensland. The story is told in English language and a transcript of the story is provided
This is a unit from the Scope and sequence resources from the DT Hub. The topic explores elements of a digital system which is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. At this level, students develop understandings of digital systems ...
Capturing audio on set and understanding how to effectively record dialogue and other sounds is an important part of creating a film. This series of activities explores different types of microphones before leading into two levels of activities for beginner and more experienced students.
This fact sheet summarises the key features of the Australian Constitution— the set of rules by which Australia is run—and how it can be changed.
Students will learn about how visual images can inspire dance and using expressive qualities to communicate these ideas. Students will also have the opportunity to reflect on their own work.
This resource provides a scaffold for students to respond to a persuasive writing task. The persuasive writing task requires students to determine where humans should create the first space colony, using prior learning and research to justify their decisions.
In this resource, students participate in a community of inquiry to consider the implications of human space travel. This process gives students the opportunity to come to a full, shared understanding of the concepts and issues around human space travel.
This infographic provides an overview overview of the concepts related to computational thinking.
This PDF provides a sequence of activities that allow students to view and create planning templates and algorithms when making 'Choose Your Own Adventure' stories. Older students can use the visual programming language Scratch to build their stories.